using Content.Shared.Flash; using Content.Shared.Flash.Components; using Content.Shared.StatusEffect; using Content.Client.Viewport; using Robust.Client.Graphics; using Robust.Client.State; using Robust.Client.Player; using Robust.Shared.Enums; using Robust.Shared.Prototypes; using Robust.Shared.Timing; using SixLabors.ImageSharp.PixelFormats; namespace Content.Client.Flash { public sealed class FlashOverlay : Overlay { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IClyde _displayManager = default!; [Dependency] private readonly IStateManager _stateManager = default!; [Dependency] private readonly IEntityManager _entityManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IGameTiming _timing = default!; private readonly StatusEffectsSystem _statusSys; public override OverlaySpace Space => OverlaySpace.WorldSpace; private readonly ShaderInstance _shader; public float PercentComplete = 0.0f; public Texture? ScreenshotTexture; public FlashOverlay() { IoCManager.InjectDependencies(this); _shader = _prototypeManager.Index("FlashedEffect").InstanceUnique(); _statusSys = _entityManager.System(); } protected override void FrameUpdate(FrameEventArgs args) { var playerEntity = _playerManager.LocalEntity; if (playerEntity == null) return; if (!_entityManager.HasComponent(playerEntity) || !_entityManager.TryGetComponent(playerEntity, out var status)) return; if (!_statusSys.TryGetTime(playerEntity.Value, SharedFlashSystem.FlashedKey, out var time, status)) return; var curTime = _timing.CurTime; var lastsFor = (float) (time.Value.Item2 - time.Value.Item1).TotalSeconds; var timeDone = (float) (curTime - time.Value.Item1).TotalSeconds; PercentComplete = timeDone / lastsFor; } public void ReceiveFlash() { if (_stateManager.CurrentState is IMainViewportState state) { // take a screenshot // note that the callback takes a while and ScreenshotTexture will be null the first few Draws state.Viewport.Viewport.Screenshot(image => { var rgba32Image = image.CloneAs(SixLabors.ImageSharp.Configuration.Default); ScreenshotTexture = _displayManager.LoadTextureFromImage(rgba32Image); }); } } protected override bool BeforeDraw(in OverlayDrawArgs args) { if (!_entityManager.TryGetComponent(_playerManager.LocalEntity, out EyeComponent? eyeComp)) return false; if (args.Viewport.Eye != eyeComp.Eye) return false; return PercentComplete < 1.0f; } protected override void Draw(in OverlayDrawArgs args) { if (ScreenshotTexture == null) return; var worldHandle = args.WorldHandle; _shader.SetParameter("percentComplete", PercentComplete); worldHandle.UseShader(_shader); worldHandle.DrawTextureRectRegion(ScreenshotTexture, args.WorldBounds); worldHandle.UseShader(null); } protected override void DisposeBehavior() { base.DisposeBehavior(); ScreenshotTexture = null; PercentComplete = 1.0f; } } }