using Content.Shared.Hands.Components; using Content.Shared.Hands.EntitySystems; using Content.Shared.Inventory; using Content.Shared.Preferences; using Content.Shared.Roles; using Content.Shared.Storage; using Content.Shared.Storage.EntitySystems; using Robust.Shared.Collections; namespace Content.Shared.Station; public abstract class SharedStationSpawningSystem : EntitySystem { [Dependency] protected readonly InventorySystem InventorySystem = default!; [Dependency] private readonly SharedHandsSystem _handsSystem = default!; [Dependency] private readonly SharedStorageSystem _storage = default!; [Dependency] private readonly SharedTransformSystem _xformSystem = default!; /// /// Equips starting gear onto the given entity. /// /// Entity to load out. /// Starting gear to use. public void EquipStartingGear(EntityUid entity, StartingGearPrototype startingGear) { if (InventorySystem.TryGetSlots(entity, out var slotDefinitions)) { foreach (var slot in slotDefinitions) { var equipmentStr = startingGear.GetGear(slot.Name); if (!string.IsNullOrEmpty(equipmentStr)) { var equipmentEntity = EntityManager.SpawnEntity(equipmentStr, EntityManager.GetComponent(entity).Coordinates); InventorySystem.TryEquip(entity, equipmentEntity, slot.Name, silent: true, force:true); } } } if (TryComp(entity, out HandsComponent? handsComponent)) { var inhand = startingGear.Inhand; var coords = EntityManager.GetComponent(entity).Coordinates; foreach (var prototype in inhand) { var inhandEntity = EntityManager.SpawnEntity(prototype, coords); if (_handsSystem.TryGetEmptyHand(entity, out var emptyHand, handsComponent)) { _handsSystem.TryPickup(entity, inhandEntity, emptyHand, checkActionBlocker: false, handsComp: handsComponent); } } } if (startingGear.Storage.Count > 0) { var coords = _xformSystem.GetMapCoordinates(entity); var ents = new ValueList(); TryComp(entity, out InventoryComponent? inventoryComp); foreach (var (slot, entProtos) in startingGear.Storage) { if (entProtos.Count == 0) continue; foreach (var ent in entProtos) { ents.Add(Spawn(ent, coords)); } if (inventoryComp != null && InventorySystem.TryGetSlotEntity(entity, slot, out var slotEnt, inventoryComponent: inventoryComp) && TryComp(slotEnt, out StorageComponent? storage)) { foreach (var ent in ents) { _storage.Insert(slotEnt.Value, ent, out _, storageComp: storage, playSound: false); } } } } } }