using System.Diagnostics.CodeAnalysis;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Roles;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Preferences.Loadouts.Effects;
///
/// Checks for a job requirement to be met such as playtime.
///
public sealed partial class JobRequirementLoadoutEffect : LoadoutEffect
{
[DataField(required: true)]
public JobRequirement Requirement = default!;
public override bool Validate(RoleLoadout loadout, ICommonSession session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
{
var manager = collection.Resolve();
var playtimes = manager.GetPlayTimes(session);
return JobRequirements.TryRequirementMet(Requirement, playtimes, out reason,
collection.Resolve(),
collection.Resolve());
}
}