namespace Content.Shared.Shuttles.Systems;
public abstract partial class SharedShuttleSystem : EntitySystem
{
}
[Flags]
public enum FTLState : byte
{
Invalid = 0,
///
/// A dummy state for presentation
///
Available = 1 << 0,
///
/// Sound played and launch started
///
Starting = 1 << 1,
///
/// When they're on the FTL map
///
Travelling = 1 << 2,
///
/// Approaching destination, play effects or whatever,
///
Arriving = 1 << 3,
Cooldown = 1 << 4,
}