namespace Content.Shared.Shuttles.Systems; public abstract partial class SharedShuttleSystem : EntitySystem { } [Flags] public enum FTLState : byte { Invalid = 0, /// /// A dummy state for presentation /// Available = 1 << 0, /// /// Sound played and launch started /// Starting = 1 << 1, /// /// When they're on the FTL map /// Travelling = 1 << 2, /// /// Approaching destination, play effects or whatever, /// Arriving = 1 << 3, Cooldown = 1 << 4, }