using Content.Shared.Shuttles.Components;
using Content.Shared.Shuttles.Systems;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Shuttles.BUIStates;
[Serializable, NetSerializable]
public sealed class ShuttleConsoleBoundInterfaceState : RadarConsoleBoundInterfaceState
{
///
/// The current FTL state.
///
public readonly FTLState FTLState;
///
/// When the next FTL state change happens.
///
public readonly TimeSpan FTLTime;
public readonly ShuttleMode Mode;
public List<(EntityUid Entity, string Destination, bool Enabled)> Destinations;
public ShuttleConsoleBoundInterfaceState(
FTLState ftlState,
TimeSpan ftlTime,
ShuttleMode mode,
List<(EntityUid Entity, string Destination, bool Enabled)> destinations,
float maxRange,
EntityCoordinates? coordinates,
Angle? angle,
List docks) : base(maxRange, coordinates, angle, docks)
{
FTLState = ftlState;
FTLTime = ftlTime;
Destinations = destinations;
Mode = mode;
}
}