using Content.Shared.Parallax.Biomes;
using Content.Shared.Weather;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Salvage.Expeditions.Modifiers;
[Prototype("salvageWeatherMod")]
public sealed class SalvageWeatherMod : IPrototype, ISalvageMod
{
[IdDataField] public string ID { get; } = default!;
[DataField("desc")] public string Description { get; } = string.Empty;
///
/// Cost for difficulty modifiers.
///
[DataField("cost")]
public float Cost { get; } = 0f;
[DataField("weather", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))]
public string WeatherPrototype = string.Empty;
///
/// Whitelist for biomes. If empty assumed any allowed.
///
[DataField("biomes", customTypeSerializer:typeof(PrototypeIdListSerializer))]
public List Biomes = new();
}