using Robust.Shared.Prototypes; namespace Content.Shared.Salvage.Expeditions.Modifiers; [Prototype("salvageTimeMod")] public sealed class SalvageTimeMod : IPrototype, ISalvageMod { [IdDataField] public string ID { get; } = default!; [DataField("desc")] public string Description { get; } = string.Empty; /// /// Cost for difficulty modifiers. /// [DataField("cost")] public float Cost { get; } = 0f; [DataField("minDuration")] public int MinDuration = 600; [DataField("maxDuration")] public int MaxDuration = 660; }