using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List; namespace Content.Shared.Salvage.Expeditions.Modifiers; [Prototype("salvageLightMod")] public sealed class SalvageLightMod : IPrototype, ISalvageMod { [IdDataField] public string ID { get; } = default!; [DataField("desc")] public string Description { get; } = string.Empty; /// /// Cost for difficulty modifiers. /// [DataField("cost")] public float Cost { get; } = 0f; [DataField("color", required: true)] public Color? Color; /// /// Biomes that this color applies to. /// [DataField("biomes", customTypeSerializer: typeof(PrototypeIdListSerializer))] public List? Biomes; }