using Content.Shared.Parallax.Biomes; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Shared.Salvage.Expeditions.Modifiers; /// /// Affects the biome to be used for salvage. /// [Prototype("salvageBiomeMod")] public sealed class SalvageBiomeMod : IPrototype, ISalvageMod { [IdDataField] public string ID { get; } = default!; [DataField("desc")] public string Description { get; } = string.Empty; /// /// Cost for difficulty modifiers. /// [DataField("cost")] public float Cost { get; } = 0f; /// /// Is weather allowed to apply to this biome. /// [DataField("weather")] public bool Weather = true; [DataField("biome", required: true, customTypeSerializer:typeof(PrototypeIdSerializer))] public string? BiomePrototype; }