using Content.Shared.Maps;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Shared.Procedural.PostGeneration;
///
/// Places the specified entities on the middle connections between rooms
///
public sealed class MiddleConnectionPostGen : IPostDunGen
{
///
/// How much overlap there needs to be between 2 rooms exactly.
///
[DataField("overlapCount")]
public int OverlapCount = -1;
///
/// How many connections to spawn between rooms.
///
[DataField("count")]
public int Count = 1;
[DataField("tile", customTypeSerializer:typeof(PrototypeIdSerializer))]
public string Tile = "FloorSteel";
[DataField("entities", customTypeSerializer: typeof(PrototypeIdListSerializer))]
public List Entities = new()
{
"CableApcExtension",
"AirlockGlass"
};
///
/// If overlap > 1 then what should spawn on the edges.
///
[DataField("edgeEntities")] public List? EdgeEntities;
}