using Content.Shared.Maps;
using Robust.Shared.Noise;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Parallax.Biomes.Layers;
[Serializable, NetSerializable]
public sealed class BiomeTileLayer : IBiomeLayer
{
[DataField("noise")] public FastNoiseLite Noise { get; } = new(0);
///
[DataField("threshold")]
public float Threshold { get; } = 0.5f;
///
[DataField("invert")] public bool Invert { get; } = false;
///
/// Which tile variants to use for this layer. Uses all of the tile's variants if none specified
///
[DataField("variants")]
public List? Variants = null;
[DataField("tile", required: true, customTypeSerializer: typeof(PrototypeIdSerializer))]
public string Tile = string.Empty;
}