using Content.Shared.GameObjects.Verbs; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; namespace Content.Shared.GameObjects.Components.Drag { [RegisterComponent] public class DragShadowComponent : Component, IShowContextMenu { public override string Name => "DragShadow"; public bool ShowContextMenu(IEntity examiner) { return false; } } }