using System; using System.Collections.Generic; using Content.Server.Ghost.Components; using Content.Server.Players; using Content.Server.Pointing.Components; using Content.Server.Visible; using Content.Shared.ActionBlocker; using Content.Shared.Input; using Content.Shared.Interaction.Events; using Content.Shared.Interaction.Helpers; using Content.Shared.Notification.Managers; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.Enums; using Robust.Shared.GameObjects; using Robust.Shared.Input.Binding; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Players; using Robust.Shared.Timing; namespace Content.Server.Pointing.EntitySystems { [UsedImplicitly] internal sealed class PointingSystem : EntitySystem { [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!; private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f); /// /// A dictionary of players to the last time that they /// pointed at something. /// private readonly Dictionary _pointers = new(); private const float PointingRange = 15f; private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e) { if (e.NewStatus != SessionStatus.Disconnected) { return; } _pointers.Remove(e.Session); } // TODO: FOV private void SendMessage(IEntity source, IList viewers, IEntity? pointed, string selfMessage, string viewerMessage, string? viewerPointedAtMessage = null) { foreach (var viewer in viewers) { var viewerEntity = viewer.AttachedEntity; if (viewerEntity == null) { continue; } var message = viewerEntity == source ? selfMessage : viewerEntity == pointed && viewerPointedAtMessage != null ? viewerPointedAtMessage : viewerMessage; source.PopupMessage(viewerEntity, message); } } public bool InRange(IEntity pointer, EntityCoordinates coordinates) { if (pointer.HasComponent()) { return pointer.Transform.Coordinates.InRange(EntityManager, coordinates, 15); } else { return pointer.InRangeUnOccluded(coordinates, 15, e => e == pointer); } } public bool TryPoint(ICommonSession? session, EntityCoordinates coords, EntityUid uid) { var player = (session as IPlayerSession)?.ContentData()?.Mind?.CurrentEntity; if (player == null) { return false; } if (_pointers.TryGetValue(session!, out var lastTime) && _gameTiming.CurTime < lastTime + PointDelay) { return false; } if (EntityManager.TryGetEntity(uid, out var entity) && entity.HasComponent()) { // this is a pointing arrow. no pointing here... return false; } if (!InRange(player, coords)) { player.PopupMessage(Loc.GetString("pointing-system-try-point-cannot-reach")); return false; } if (_actionBlockerSystem.CanChangeDirection(player)) { var diff = coords.ToMapPos(EntityManager) - player.Transform.MapPosition.Position; if (diff.LengthSquared > 0.01f) { player.Transform.LocalRotation = new Angle(diff); } } var arrow = EntityManager.SpawnEntity("pointingarrow", coords); var layer = (int) VisibilityFlags.Normal; if (player.TryGetComponent(out VisibilityComponent? playerVisibility)) { var arrowVisibility = arrow.EnsureComponent(); layer = arrowVisibility.Layer = playerVisibility.Layer; } // Get players that are in range and whose visibility layer matches the arrow's. var viewers = _playerManager.GetPlayersBy((playerSession) => { var ent = playerSession.ContentData()?.Mind?.CurrentEntity; if (ent is null || (!ent.TryGetComponent(out var eyeComp) || (eyeComp.VisibilityMask & layer) != 0)) return false; return ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange); }); string selfMessage; string viewerMessage; string? viewerPointedAtMessage = null; if (EntityManager.TryGetEntity(uid, out var pointed)) { selfMessage = player == pointed ? Loc.GetString("pointing-system-point-at-self") : Loc.GetString("pointing-system-point-at-other", ("other", pointed)); viewerMessage = player == pointed ? Loc.GetString("pointing-system-point-at-self-others", ("otherName", player.Name), ("other", player)) : Loc.GetString("pointing-system-point-at-other-others", ("otherName", player.Name), ("other", pointed)); viewerPointedAtMessage = Loc.GetString("pointing-system-point-at-you-other", ("otherName", player.Name)); } else { var tileRef = _mapManager.GetGrid(coords.GetGridId(EntityManager)).GetTileRef(coords); var tileDef = _tileDefinitionManager[tileRef.Tile.TypeId]; selfMessage = Loc.GetString("pointing-system-point-at-tile", ("tileName", tileDef.DisplayName)); viewerMessage = Loc.GetString("pointing-system-other-point-at-tile", ("otherName", player.Name), ("tileName", tileDef.DisplayName)); } _pointers[session!] = _gameTiming.CurTime; SendMessage(player, viewers, pointed, selfMessage, viewerMessage, viewerPointedAtMessage); return true; } public override void Initialize() { base.Initialize(); _playerManager.PlayerStatusChanged += OnPlayerStatusChanged; CommandBinds.Builder .Bind(ContentKeyFunctions.Point, new PointerInputCmdHandler(TryPoint)) .Register(); } public override void Shutdown() { base.Shutdown(); _playerManager.PlayerStatusChanged -= OnPlayerStatusChanged; _pointers.Clear(); } public override void Update(float frameTime) { foreach (var component in ComponentManager.EntityQuery(true)) { component.Update(frameTime); } } } }