#nullable enable using System; using Content.Client.GameObjects.Components.Wires; using Content.Shared.Audio; using Content.Shared.GameObjects.Components.Doors; using JetBrains.Annotations; using Robust.Client.Animations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Utility; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components.Doors { [UsedImplicitly] public class AirlockVisualizer : AppearanceVisualizer { private const string AnimationKey = "airlock_animation"; private Animation CloseAnimation = default!; private Animation OpenAnimation = default!; private Animation DenyAnimation = default!; public override void LoadData(YamlMappingNode node) { base.LoadData(node); var delay = 0.8f; var openSound = node.GetNode("open_sound").AsString(); var closeSound = node.GetNode("close_sound").AsString(); var denySound = node.GetNode("deny_sound").AsString(); if (node.TryGetNode("animation_time", out var yamlNode)) { delay = yamlNode.AsFloat(); } CloseAnimation = new Animation {Length = TimeSpan.FromSeconds(delay)}; { var flick = new AnimationTrackSpriteFlick(); CloseAnimation.AnimationTracks.Add(flick); flick.LayerKey = DoorVisualLayers.Base; flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing", 0f)); var flickUnlit = new AnimationTrackSpriteFlick(); CloseAnimation.AnimationTracks.Add(flickUnlit); flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit; flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("closing_unlit", 0f)); var flickMaintenancePanel = new AnimationTrackSpriteFlick(); CloseAnimation.AnimationTracks.Add(flickMaintenancePanel); flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel; flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_closing", 0f)); var sound = new AnimationTrackPlaySound(); CloseAnimation.AnimationTracks.Add(sound); sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(closeSound, 0)); } OpenAnimation = new Animation {Length = TimeSpan.FromSeconds(delay)}; { var flick = new AnimationTrackSpriteFlick(); OpenAnimation.AnimationTracks.Add(flick); flick.LayerKey = DoorVisualLayers.Base; flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening", 0f)); var flickUnlit = new AnimationTrackSpriteFlick(); OpenAnimation.AnimationTracks.Add(flickUnlit); flickUnlit.LayerKey = DoorVisualLayers.BaseUnlit; flickUnlit.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("opening_unlit", 0f)); var flickMaintenancePanel = new AnimationTrackSpriteFlick(); OpenAnimation.AnimationTracks.Add(flickMaintenancePanel); flickMaintenancePanel.LayerKey = WiresVisualizer.WiresVisualLayers.MaintenancePanel; flickMaintenancePanel.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("panel_opening", 0f)); var sound = new AnimationTrackPlaySound(); OpenAnimation.AnimationTracks.Add(sound); sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(openSound, 0)); } DenyAnimation = new Animation {Length = TimeSpan.FromSeconds(0.3f)}; { var flick = new AnimationTrackSpriteFlick(); DenyAnimation.AnimationTracks.Add(flick); flick.LayerKey = DoorVisualLayers.BaseUnlit; flick.KeyFrames.Add(new AnimationTrackSpriteFlick.KeyFrame("deny", 0f)); var sound = new AnimationTrackPlaySound(); DenyAnimation.AnimationTracks.Add(sound); sound.KeyFrames.Add(new AnimationTrackPlaySound.KeyFrame(denySound, 0, () => AudioHelpers.WithVariation(0.05f))); } } public override void InitializeEntity(IEntity entity) { if (!entity.HasComponent()) { entity.AddComponent(); } } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); var sprite = component.Owner.GetComponent(); var animPlayer = component.Owner.GetComponent(); if (!component.TryGetData(DoorVisuals.VisualState, out DoorVisualState state)) { state = DoorVisualState.Closed; } var unlitVisible = true; var boltedVisible = false; var weldedVisible = false; if (animPlayer.HasRunningAnimation(AnimationKey)) { animPlayer.Stop(AnimationKey); } switch (state) { case DoorVisualState.Open: sprite.LayerSetState(DoorVisualLayers.Base, "open"); unlitVisible = false; break; case DoorVisualState.Closed: sprite.LayerSetState(DoorVisualLayers.Base, "closed"); sprite.LayerSetState(DoorVisualLayers.BaseUnlit, "closed_unlit"); sprite.LayerSetState(DoorVisualLayers.BaseBolted, "bolted"); sprite.LayerSetState(WiresVisualizer.WiresVisualLayers.MaintenancePanel, "panel_open"); break; case DoorVisualState.Opening: animPlayer.Play(OpenAnimation, AnimationKey); break; case DoorVisualState.Closing: animPlayer.Play(CloseAnimation, AnimationKey); break; case DoorVisualState.Deny: animPlayer.Play(DenyAnimation, AnimationKey); break; case DoorVisualState.Welded: weldedVisible = true; break; default: throw new ArgumentOutOfRangeException(); } if (component.TryGetData(DoorVisuals.Powered, out bool powered) && !powered) { unlitVisible = false; } if (component.TryGetData(DoorVisuals.BoltLights, out bool lights) && lights) { boltedVisible = true; } sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible); sprite.LayerSetVisible(DoorVisualLayers.BaseWelded, weldedVisible); sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, unlitVisible && boltedVisible); } } public enum DoorVisualLayers : byte { Base, BaseUnlit, BaseWelded, BaseBolted, } }