using Content.Shared.Singularity.Components;
namespace Content.Server.Singularity.Components;
[RegisterComponent]
[ComponentReference(typeof(SharedContainmentFieldComponent))]
public sealed class ContainmentFieldComponent : SharedContainmentFieldComponent
{
///
/// The throw force for the field if an entity collides with it
/// The lighter the mass the further it will throw. 5 mass will go about 4 tiles out, 70 mass goes only a couple tiles.
///
[ViewVariables]
[DataField("throwForce")]
public float ThrowForce = 100f;
///
/// This shouldn't be at 99999 or higher to prevent the singulo glitching out
/// Will throw anything at the supplied mass or less that collides with the field.
///
[ViewVariables]
[DataField("maxMass")]
public float MaxMass = 10000f;
}