using Content.Server.Chemistry.EntitySystems; using Content.Shared.Interaction; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Fluids.Components; [RegisterComponent] public class SpillableComponent : Component { public override string Name => "Spillable"; [DataField("solution")] public string SolutionName = "puddle"; }