using Lidgren.Network;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Network;
using System;
using System.Collections.Generic;
using System.Text;
namespace Content.Shared.Chat
{
///
/// This message is sent by the server to let clients know what is the chat's character limit for this server.
/// It is first sent by the client as a request
///
public sealed class ChatMaxMsgLengthMessage : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(ChatMaxMsgLengthMessage);
public ChatMaxMsgLengthMessage(INetChannel channel) : base(NAME, GROUP) { }
#endregion
///
/// The max length a player-sent message can get
///
public int MaxMessageLength { get; set; }
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
MaxMessageLength = buffer.ReadInt32();
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
buffer.Write(MaxMessageLength);
}
}
}