using System.Threading;
namespace Content.Server.Body.Components
{
///
/// Handles hooking up a mask (breathing tool) / gas tank together and allowing the Owner to breathe through it.
///
[RegisterComponent]
public sealed class InternalsComponent : Component
{
[ViewVariables] public EntityUid? GasTankEntity { get; set; }
[ViewVariables] public EntityUid? BreathToolEntity { get; set; }
///
/// Toggle Internals delay (seconds) when the target is not you.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("delay")]
public float Delay = 3;
}
}