using Content.Server.GameObjects.Components.Chemistry;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
public class VaporSystem : EntitySystem
{
///
public override void Update(float frameTime)
{
foreach (var vaporComp in ComponentManager.EntityQuery())
{
vaporComp.Update(frameTime);
}
}
}
}