using Content.Server.Chat.Systems; namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators; public sealed partial class SpeakOperator : HTNOperator { private ChatSystem _chat = default!; [DataField(required: true)] public string Speech = string.Empty; /// /// Whether to hide message from chat window and logs. /// [DataField] public bool Hidden; public override void Initialize(IEntitySystemManager sysManager) { base.Initialize(sysManager); _chat = sysManager.GetEntitySystem(); } public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime) { var speaker = blackboard.GetValue(NPCBlackboard.Owner); _chat.TrySendInGameICMessage(speaker, Loc.GetString(Speech), InGameICChatType.Speak, hideChat: Hidden, hideLog: Hidden); return base.Update(blackboard, frameTime); } }