using Content.Server.Chat.Systems;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed partial class SpeakOperator : HTNOperator
{
private ChatSystem _chat = default!;
[DataField(required: true)]
public string Speech = string.Empty;
///
/// Whether to hide message from chat window and logs.
///
[DataField]
public bool Hidden;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_chat = sysManager.GetEntitySystem();
}
public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
{
var speaker = blackboard.GetValue(NPCBlackboard.Owner);
_chat.TrySendInGameICMessage(speaker, Loc.GetString(Speech), InGameICChatType.Speak, hideChat: Hidden, hideLog: Hidden);
return base.Update(blackboard, frameTime);
}
}