using System.Threading;
using System.Threading.Tasks;
using Robust.Shared.Random;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
public sealed partial class RandomOperator : HTNOperator
{
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
///
/// Target blackboard key to set the value to. Doesn't need to exist beforehand.
///
[DataField("targetKey", required: true)] public string TargetKey = string.Empty;
///
/// Minimum idle time.
///
[DataField("minKey", required: true)] public string MinKey = string.Empty;
///
/// Maximum idle time.
///
[DataField("maxKey", required: true)] public string MaxKey = string.Empty;
public override async Task<(bool Valid, Dictionary? Effects)> Plan(NPCBlackboard blackboard,
CancellationToken cancelToken)
{
return (true, new Dictionary()
{
{
TargetKey,
_random.NextFloat(blackboard.GetValueOrDefault(MinKey, _entManager),
blackboard.GetValueOrDefault(MaxKey, _entManager))
}
});
}
}