using System; using System.Threading; using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.EntitySystems; using Content.Server.Interfaces.GameObjects; using Content.Server.Mobs; using Content.Shared.Audio; using Content.Shared.GameObjects.Components.Mobs; using Robust.Server.GameObjects; using Robust.Server.GameObjects.EntitySystems; using Robust.Shared.Audio; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Timers; using Robust.Shared.Interfaces.Timing; using Robust.Shared.IoC; using Robust.Shared.Maths; using Robust.Shared.Serialization; using Robust.Shared.ViewVariables; using Timer = Robust.Shared.Timers.Timer; namespace Content.Server.GameObjects.Components.Mobs { [RegisterComponent] public class StunnableComponent : Component, IActionBlocker, IAttackHand, IMoveSpeedModifier { public override string Name => "Stunnable"; #pragma warning disable 649 [Dependency] private IEntitySystemManager _entitySystemManager; [Dependency] private IGameTiming _gameTiming; #pragma warning restore 649 private TimeSpan? _lastStun; [ViewVariables] public TimeSpan? StunStart => _lastStun; [ViewVariables] public TimeSpan? StunEnd => _lastStun == null ? (TimeSpan?) null : _gameTiming.CurTime + TimeSpan.FromSeconds(_stunnedTimer + _knockdownTimer + _slowdownTimer); private const int StunLevels = 8; private bool _canHelp = true; private float _stunCap = 20f; private float _knockdownCap = 20f; private float _slowdownCap = 20f; private float _helpKnockdownRemove = 1f; private float _helpInterval = 1f; private float _stunnedTimer = 0f; private float _knockdownTimer = 0f; private float _slowdownTimer = 0f; private float _walkModifierOverride = 0f; private float _runModifierOverride = 0f; private readonly string[] _texturesStunOverlay = new string[StunLevels]; [ViewVariables] public bool Stunned => _stunnedTimer > 0f; [ViewVariables] public bool KnockedDown => _knockdownTimer > 0f; [ViewVariables] public bool SlowedDown => _slowdownTimer > 0f; [ViewVariables] public float StunCap => _stunCap; [ViewVariables] public float KnockdownCap => _knockdownCap; [ViewVariables] public float SlowdownCap => _slowdownCap; public override void ExposeData(ObjectSerializer serializer) { base.ExposeData(serializer); serializer.DataField(ref _stunCap, "stunCap", 20f); serializer.DataField(ref _knockdownCap, "knockdownCap", 20f); serializer.DataField(ref _slowdownCap, "slowdownCap", 20f); serializer.DataField(ref _helpInterval, "helpInterval", 1f); serializer.DataField(ref _helpKnockdownRemove, "helpKnockdownRemove", 1f); } public override void Initialize() { base.Initialize(); for (var i = 0; i < StunLevels; i++) { _texturesStunOverlay[i] = $"/Textures/UserInterface/Inventory/cooldown-{i}.png"; } } /// /// Stuns the entity, disallowing it from doing many interactions temporarily. /// /// How many seconds the mob will stay stunned public void Stun(float seconds) { seconds = MathF.Min(_stunnedTimer + (seconds * StunTimeModifier), _stunCap); if (seconds <= 0f) return; StandingStateHelper.DropAllItemsInHands(Owner); _stunnedTimer = seconds; _lastStun = _gameTiming.CurTime; } /// /// Knocks down the mob, making it fall to the ground. /// /// How many seconds the mob will stay on the ground public void Knockdown(float seconds) { seconds = MathF.Min(_knockdownTimer + (seconds * KnockdownTimeModifier), _knockdownCap); if (seconds <= 0f) return; StandingStateHelper.Down(Owner); _knockdownTimer = seconds; _lastStun = _gameTiming.CurTime; } /// /// Applies knockdown and stun to the mob temporarily /// /// How many seconds the mob will be paralyzed public void Paralyze(float seconds) { Stun(seconds); Knockdown(seconds); } /// /// Slows down the mob's walking/running speed temporarily /// /// How many seconds the mob will be slowed down /// Walk speed modifier. Set to 0 or negative for default value. (0.5f) /// Run speed modifier. Set to 0 or negative for default value. (0.5f) public void Slowdown(float seconds, float walkModifierOverride = 0f, float runModifierOverride = 0f) { seconds = MathF.Min(_slowdownTimer + (seconds * SlowdownTimeModifier), _slowdownCap); if (seconds <= 0f) return; _walkModifierOverride = walkModifierOverride; _runModifierOverride = runModifierOverride; _slowdownTimer = seconds; _lastStun = _gameTiming.CurTime; if(Owner.TryGetComponent(out MovementSpeedModifierComponent movement)) movement.RefreshMovementSpeedModifiers(); } /// /// Used when /// public void CancelAll() { _knockdownTimer = 0f; _stunnedTimer = 0f; } public bool AttackHand(AttackHandEventArgs eventArgs) { if (!_canHelp || !KnockedDown) return false; _canHelp = false; Timer.Spawn(((int)_helpInterval*1000), () => _canHelp = true); _entitySystemManager.GetEntitySystem() .Play("/Audio/effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f)); _knockdownTimer -= _helpKnockdownRemove; return true; } public void Update(float delta) { if (Stunned) { _stunnedTimer -= delta; if (_stunnedTimer <= 0) { _stunnedTimer = 0f; } } if (KnockedDown) { _knockdownTimer -= delta; if (_knockdownTimer <= 0f) { StandingStateHelper.Standing(Owner); _knockdownTimer = 0f; } } if (SlowedDown) { _slowdownTimer -= delta; if (_slowdownTimer <= 0f) { _slowdownTimer = 0f; if(Owner.TryGetComponent(out MovementSpeedModifierComponent movement)) movement.RefreshMovementSpeedModifiers(); } } if (!_lastStun.HasValue || !StunEnd.HasValue || !Owner.TryGetComponent(out ServerStatusEffectsComponent status)) return; var start = _lastStun.Value; var end = StunEnd.Value; var length = (end - start).TotalSeconds; var progress = (_gameTiming.CurTime - start).TotalSeconds; var ratio = (float)(progress / length); var textureIndex = CalculateStunLevel(ratio); if (textureIndex == StunLevels) { _lastStun = null; status.RemoveStatus(StatusEffect.Stun); } else { status.ChangeStatus(StatusEffect.Stun, _texturesStunOverlay[textureIndex]); } } private static int CalculateStunLevel(float stunValue) { var val = stunValue.Clamp(0, 1); val *= StunLevels; return (int)Math.Floor(val); } #region ActionBlockers public bool CanMove() => (!Stunned); public bool CanInteract() => (!Stunned); public bool CanUse() => (!Stunned); public bool CanThrow() => (!Stunned); public bool CanSpeak() => true; public bool CanDrop() => (!Stunned); public bool CanPickup() => (!Stunned); public bool CanEmote() => true; public bool CanAttack() => (!Stunned); public bool CanEquip() => (!Stunned); public bool CanUnequip() => (!Stunned); public bool CanChangeDirection() => true; #endregion public float StunTimeModifier { get { var modifier = 1.0f; var components = Owner.GetAllComponents(); foreach (var component in components) { modifier *= component.StunTimeModifier; } return modifier; } } public float KnockdownTimeModifier { get { var modifier = 1.0f; var components = Owner.GetAllComponents(); foreach (var component in components) { modifier *= component.KnockdownTimeModifier; } return modifier; } } public float SlowdownTimeModifier { get { var modifier = 1.0f; var components = Owner.GetAllComponents(); foreach (var component in components) { modifier *= component.SlowdownTimeModifier; } return modifier; } } public float WalkSpeedModifier => (SlowedDown ? (_walkModifierOverride <= 0f ? 0.5f : _walkModifierOverride) : 1f); public float SprintSpeedModifier => (SlowedDown ? (_runModifierOverride <= 0f ? 0.5f : _runModifierOverride) : 1f); } /// /// This interface allows components to multiply the time in seconds of various stuns by a number. /// public interface IStunModifier { float StunTimeModifier => 1.0f; float KnockdownTimeModifier => 1.0f; float SlowdownTimeModifier => 1.0f; } }