using System; using Content.Client.GameObjects.EntitySystems.DoAfter; using Robust.Client.Graphics.Drawing; using Robust.Client.UserInterface.Controls; using Robust.Shared.Maths; namespace Content.Client.GameObjects.Components.Actor { public class ProgressTextureRect : TextureRect { public float Progress; protected override void Draw(DrawingHandleScreen handle) { var dims = Texture != null ? GetDrawDimensions(Texture) : UIBox2.FromDimensions(Vector2.Zero, PixelSize); dims.Top = Math.Max(dims.Bottom - dims.Bottom * Progress,0); handle.DrawRect(dims, DoAfterHelpers.GetProgressColor(Progress)); base.Draw(handle); } } }