using Content.Server.Anomaly.Effects;
using Content.Shared.Destructible.Thresholds;
using Content.Shared.DeviceLinking;
using Robust.Shared.Prototypes;
namespace Content.Server.Anomaly.Components;
[RegisterComponent, AutoGenerateComponentPause, Access(typeof(TechAnomalySystem))]
public sealed partial class TechAnomalyComponent : Component
{
///
/// the distance at which random ports will bind to the anomaly. Scales with severity.
///
[DataField]
public MinMax LinkRadius = new(5, 10);
///
/// the maximum number of entities with which an anomaly is associated during pulsing. Scales with severity
///
[DataField]
public MinMax LinkCountPerPulse = new(2, 8);
///
/// Number of linkable pairs. when supercrit, the anomaly will link random devices in the radius to each other in pairs.
///
[DataField]
public int LinkCountSupercritical = 30;
///
/// port activated by pulsation of the anomaly
///
[DataField]
public ProtoId PulsePort = "Pulse";
///
/// A port that activates every few seconds of an anomaly's lifetime
///
[DataField]
public ProtoId TimerPort = "Timer";
///
/// Chance of emag the device, when supercrit
///
[DataField]
public float EmagSupercritProbability = 0.4f;
///
/// A prototype beam shot into devices when pulsed
///
[DataField]
public EntProtoId LinkBeamProto = "AnomalyTechBeam";
///
/// time until the next activation of the timer ports
///
[DataField, AutoPausedField]
public TimeSpan NextTimer = TimeSpan.Zero;
[DataField]
public float TimerFrequency = 3f;
}