using Content.Server.Anomaly.Effects;
namespace Content.Server.Anomaly.Components;
///
/// This component allows the anomaly to create puddles from the solutionContainer
///
[RegisterComponent, Access(typeof(PuddleCreateAnomalySystem))]
public sealed partial class PuddleCreateAnomalyComponent : Component
{
///
/// The maximum amount of solution that an anomaly can splash out of the storage on the floor during pulsation.
/// Scales with Severity.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float MaxPuddleSize = 100;
///
/// The maximum amount of solution that an anomaly can splash out of the storage on the floor during supercritical event
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float SuperCriticalPuddleSize = 1000;
///
/// Solution name that can be drained.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public string Solution { get; set; } = "default";
}