using Robust.Shared.Audio;
namespace Content.Server.Traits.Assorted;
///
/// This is used for the occasional sneeze or cough.
///
[RegisterComponent]
public sealed class UncontrollableSnoughComponent : Component
{
///
/// Message to play when snoughing.
///
[DataField("snoughMessage")] public string SnoughMessage = "disease-sneeze";
///
/// Sound to play when snoughing.
///
[DataField("snoughSound")] public SoundSpecifier? SnoughSound;
///
/// The random time between incidents, (min, max).
///
[DataField("timeBetweenIncidents", required: true)]
public Vector2 TimeBetweenIncidents { get; }
public float NextIncidentTime;
}