using Content.Server.Administration.Logs; using Content.Server.Body.Systems; using Content.Server.DoAfter; using Content.Server.Popups; using Content.Shared.CombatMode; using Content.Shared.MobState.EntitySystems; namespace Content.Server.Chemistry.EntitySystems; public sealed partial class ChemistrySystem : EntitySystem { [Dependency] private readonly IAdminLogManager _adminLogger = default!; [Dependency] private readonly BloodstreamSystem _blood = default!; [Dependency] private readonly DoAfterSystem _doAfter = default!; [Dependency] private readonly PopupSystem _popup = default!; [Dependency] private readonly SharedMobStateSystem _mobState = default!; [Dependency] private readonly SharedCombatModeSystem _combat = default!; [Dependency] private readonly SolutionContainerSystem _solutions = default!; public override void Initialize() { // Why ChemMaster duplicates reagentdispenser nobody knows. InitializeHypospray(); InitializeInjector(); } }