using System.Linq; using Content.Server.Chemistry.Components; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Server.Chemistry.EntitySystems { [UsedImplicitly] public class SolutionAreaEffectSystem : EntitySystem { public override void Update(float frameTime) { foreach (var inception in EntityManager.EntityQuery().ToArray()) { inception.InceptionUpdate(frameTime); } } } }