namespace Content.Shared.Inventory.Events;
public abstract class EquipAttemptBase(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
SlotDefinition slotDefinition) : CancellableEntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = SlotFlags.WITHOUT_POCKET;
///
/// The entity performing the action. NOT necessarily the one actually "receiving" the equipment.
///
public readonly EntityUid Equipee = equipee;
///
/// The entity being equipped to.
///
public readonly EntityUid EquipTarget = equipTarget;
///
/// The entity to be equipped.
///
public readonly EntityUid Equipment = equipment;
///
/// The slotFlags of the slot to equip the entity into.
///
public readonly SlotFlags SlotFlags = slotDefinition.SlotFlags;
///
/// The slot the entity is being equipped to.
///
public readonly string Slot = slotDefinition.Name;
///
/// If cancelling and wanting to provide a custom reason, use this field. Not that this expects a loc-id.
///
public string? Reason;
}
///
/// Raised on the item that is being equipped.
///
public sealed class BeingEquippedAttemptEvent(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
SlotDefinition slotDefinition) : EquipAttemptBase(equipee, equipTarget, equipment, slotDefinition);
///
/// Raised on the entity that is equipping an item.
///
public sealed class IsEquippingAttemptEvent(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
SlotDefinition slotDefinition) : EquipAttemptBase(equipee, equipTarget, equipment, slotDefinition);
///
/// Raised on the entity on who item is being equipped.
///
public sealed class IsEquippingTargetAttemptEvent(EntityUid equipee, EntityUid equipTarget, EntityUid equipment,
SlotDefinition slotDefinition) : EquipAttemptBase(equipee, equipTarget, equipment, slotDefinition);