using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Implants.Components;
///
/// Added to implants with the see .
/// When implanted it will cause other implants in the whitelist to be deleted and thus replaced.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class ReplacementImplantComponent : Component
{
///
/// Whitelist for which implants to delete.
///
[DataField(required: true)]
public EntityWhitelist Whitelist = new();
}