using Content.Shared.Forensics.Components; namespace Content.Shared.Forensics.Systems; public abstract class SharedForensicsSystem : EntitySystem { /// /// Give the entity a new, random DNA string and call an event to notify other systems like the bloodstream that it has been changed. /// Does nothing if it does not have the DnaComponent. /// public virtual void RandomizeDNA(Entity ent) { } /// /// Give the entity a new, random fingerprint string. /// Does nothing if it does not have the FingerprintComponent. /// public virtual void RandomizeFingerprint(Entity ent) { } }