using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Guidebook;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Atmos.Piping.Unary.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
public sealed partial class GasCanisterComponent : Component, IGasMixtureHolder
{
[DataField("port")]
public string PortName { get; set; } = "port";
///
/// Container name for the gas tank holder.
///
[DataField("container")]
public string ContainerName { get; set; } = "tank_slot";
[DataField]
public ItemSlot GasTankSlot = new();
[DataField("gasMixture")]
public GasMixture Air { get; set; } = new();
///
/// Last recorded pressure, for appearance-updating purposes.
///
public float LastPressure = 0f;
///
/// Minimum release pressure possible for the release valve.
///
[DataField, AutoNetworkedField]
public float MinReleasePressure = Atmospherics.OneAtmosphere / 10;
///
/// Maximum release pressure possible for the release valve.
///
[DataField, AutoNetworkedField]
public float MaxReleasePressure = Atmospherics.OneAtmosphere * 10;
///
/// Valve release pressure.
///
[DataField, AutoNetworkedField]
public float ReleasePressure = Atmospherics.OneAtmosphere;
///
/// Whether the release valve is open on the canister.
///
[DataField, AutoNetworkedField]
public bool ReleaseValve = false;
[GuidebookData]
public float Volume => Air.Volume;
}