using Content.Shared.Chemistry.Components; namespace Content.Server.Nutrition.Events; /// /// Raised on the entity drinking. This is right before they actually transfer the solution into the stomach. /// /// The drink that is being drank. /// The solution that will be digested. /// Whether the target was forced to drink the solution by somebody else. [ByRefEvent] public record struct BeforeIngestDrinkEvent(EntityUid Drink, Solution Solution, bool Forced);