using Content.Shared.Chemistry.Components;
namespace Content.Server.Nutrition.Events;
///
/// Raised on the entity drinking. This is right before they actually transfer the solution into the stomach.
///
/// The drink that is being drank.
/// The solution that will be digested.
/// Whether the target was forced to drink the solution by somebody else.
[ByRefEvent]
public record struct BeforeIngestDrinkEvent(EntityUid Drink, Solution Solution, bool Forced);