using Content.Shared.Hands.Components;
namespace Content.Server.NPC.HTN.Preconditions;
///
/// Returns true if the active hand is unoccupied.
///
public sealed partial class ActiveHandFreePrecondition : HTNPrecondition
{
[Dependency] private readonly IEntityManager _entManager = default!;
public override bool IsMet(NPCBlackboard blackboard)
{
return blackboard.TryGetValue(NPCBlackboard.ActiveHandFree, out var handFree, _entManager) && handFree;
}
}