using System.Linq;
using Content.Server.Administration.Logs;
using Content.Shared.Materials;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Content.Server.Power.Components;
using Content.Server.Stack;
using Content.Shared.ActionBlocker;
using Content.Shared.Construction;
using Content.Shared.Database;
using JetBrains.Annotations;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Server.Materials;
///
/// This handles
///
public sealed class MaterialStorageSystem : SharedMaterialStorageSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnDeconstructed);
SubscribeAllEvent(OnEjectMessage);
}
private void OnDeconstructed(EntityUid uid, MaterialStorageComponent component, MachineDeconstructedEvent args)
{
if (!component.DropOnDeconstruct)
return;
foreach (var (material, amount) in component.Storage)
{
SpawnMultipleFromMaterial(amount, material, Transform(uid).Coordinates);
}
}
private void OnEjectMessage(EjectMaterialMessage msg, EntitySessionEventArgs args)
{
if (args.SenderSession.AttachedEntity is not { } player)
return;
var uid = GetEntity(msg.Entity);
if (!TryComp(uid, out var component))
return;
if (!Exists(uid))
return;
if (!_actionBlocker.CanInteract(player, uid))
return;
if (!component.CanEjectStoredMaterials || !_prototypeManager.TryIndex(msg.Material, out var material))
return;
var volume = 0;
if (material.StackEntity != null)
{
if (!_prototypeManager.Index(material.StackEntity).TryGetComponent(out var composition, EntityManager.ComponentFactory))
return;
var volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == msg.Material).Value;
var sheetsToExtract = Math.Min(msg.SheetsToExtract, _stackSystem.GetMaxCount(material.StackEntity));
volume = sheetsToExtract * volumePerSheet;
}
if (volume <= 0 || !TryChangeMaterialAmount(uid, msg.Material, -volume))
return;
var mats = SpawnMultipleFromMaterial(volume, material, Transform(uid).Coordinates, out _);
foreach (var mat in mats.Where(mat => !TerminatingOrDeleted(mat)))
{
_stackSystem.TryMergeToContacts(mat);
}
}
public override bool TryInsertMaterialEntity(EntityUid user,
EntityUid toInsert,
EntityUid receiver,
MaterialStorageComponent? storage = null,
MaterialComponent? material = null,
PhysicalCompositionComponent? composition = null)
{
if (!Resolve(receiver, ref storage) || !Resolve(toInsert, ref material, ref composition, false))
return false;
if (TryComp(receiver, out var power) && !power.Powered)
return false;
if (!base.TryInsertMaterialEntity(user, toInsert, receiver, storage, material, composition))
return false;
_audio.PlayPvs(storage.InsertingSound, receiver);
_popup.PopupEntity(Loc.GetString("machine-insert-item",
("user", user),
("machine", receiver),
("item", toInsert)),
receiver);
QueueDel(toInsert);
// Logging
TryComp(toInsert, out var stack);
var count = stack?.Count ?? 1;
_adminLogger.Add(LogType.Action,
LogImpact.Low,
$"{ToPrettyString(user):player} inserted {count} {ToPrettyString(toInsert):inserted} into {ToPrettyString(receiver):receiver}");
return true;
}
///
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
///
public List SpawnMultipleFromMaterial(int amount, string material, EntityCoordinates coordinates)
{
return SpawnMultipleFromMaterial(amount, material, coordinates, out _);
}
///
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
///
public List SpawnMultipleFromMaterial(int amount, string material, EntityCoordinates coordinates, out int overflowMaterial)
{
overflowMaterial = 0;
if (!_prototypeManager.TryIndex(material, out var stackType))
{
Log.Error("Failed to index material prototype " + material);
return new List();
}
return SpawnMultipleFromMaterial(amount, stackType, coordinates, out overflowMaterial);
}
///
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
///
[PublicAPI]
public List SpawnMultipleFromMaterial(int amount, MaterialPrototype materialProto, EntityCoordinates coordinates)
{
return SpawnMultipleFromMaterial(amount, materialProto, coordinates, out _);
}
///
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
///
public List SpawnMultipleFromMaterial(int amount, MaterialPrototype materialProto, EntityCoordinates coordinates, out int overflowMaterial)
{
overflowMaterial = 0;
if (amount <= 0 || materialProto.StackEntity == null)
return new List();
var entProto = _prototypeManager.Index(materialProto.StackEntity);
if (!entProto.TryGetComponent(out var composition, EntityManager.ComponentFactory))
return new List();
var materialPerStack = composition.MaterialComposition[materialProto.ID];
var amountToSpawn = amount / materialPerStack;
overflowMaterial = amount - amountToSpawn * materialPerStack;
if (amountToSpawn == 0)
return new List();
return _stackSystem.SpawnMultiple(materialProto.StackEntity, amountToSpawn, coordinates);
}
///
/// Eject a material out of this storage. The internal counts are updated.
/// Material that cannot be ejected stays in storage. (e.g. only have 50 but a sheet needs 100).
///
/// The entity with storage to eject from.
/// The material prototype to eject.
/// The maximum amount to eject. If not given, as much as possible is ejected.
/// The position where to spawn the created sheets. If not given, they're spawned next to the entity.
/// The storage component on . Resolved automatically if not given.
/// The stack entities that were spawned.
public List EjectMaterial(
EntityUid entity,
string material,
int? maxAmount = null,
EntityCoordinates? coordinates = null,
MaterialStorageComponent? component = null)
{
if (!Resolve(entity, ref component))
return new List();
coordinates ??= Transform(entity).Coordinates;
var amount = GetMaterialAmount(entity, material, component);
if (maxAmount != null)
amount = Math.Min(maxAmount.Value, amount);
var spawned = SpawnMultipleFromMaterial(amount, material, coordinates.Value, out var overflow);
TryChangeMaterialAmount(entity, material, -(amount - overflow), component);
return spawned;
}
///
/// Eject all material stored in an entity, with the same mechanics as .
///
/// The entity with storage to eject from.
/// The position where to spawn the created sheets. If not given, they're spawned next to the entity.
/// The storage component on . Resolved automatically if not given.
/// The stack entities that were spawned.
public List EjectAllMaterial(
EntityUid entity,
EntityCoordinates? coordinates = null,
MaterialStorageComponent? component = null)
{
if (!Resolve(entity, ref component))
return new List();
coordinates ??= Transform(entity).Coordinates;
var allSpawned = new List();
foreach (var material in component.Storage.Keys.ToArray())
{
var spawned = EjectMaterial(entity, material, null, coordinates, component);
allSpawned.AddRange(spawned);
}
return allSpawned;
}
}