using Content.Shared.MobState; using Content.Shared.MobState.State; using Robust.Shared.GameObjects; namespace Content.Client.MobState.States { public sealed class DeadMobState : SharedDeadMobState { public override void EnterState(EntityUid uid, IEntityManager entityManager) { base.EnterState(uid, entityManager); if (entityManager.TryGetComponent(uid, out AppearanceComponent? appearance)) { appearance.SetData(DamageStateVisuals.State, DamageState.Dead); } } } }