using Content.Server.Chat.Systems;
using Content.Server.Popups;
using Content.Server.Radio.Components;
using Content.Server.Speech;
using Content.Server.Speech.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Radio;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Radio.EntitySystems;
///
/// This system handles radio speakers and microphones (which together form a hand-held radio).
///
public sealed class RadioDeviceSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly RadioSystem _radio = default!;
// Used to prevent a shitter from using a bunch of radios to spam chat.
private HashSet<(string, EntityUid)> _recentlySent = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnMicrophoneInit);
SubscribeLocalEvent(OnExamine);
SubscribeLocalEvent(OnActivateMicrophone);
SubscribeLocalEvent(OnListen);
SubscribeLocalEvent(OnSpeakerInit);
SubscribeLocalEvent(OnActivateSpeaker);
SubscribeLocalEvent(OnReceiveRadio);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_recentlySent.Clear();
}
#region Component Init
private void OnMicrophoneInit(EntityUid uid, RadioMicrophoneComponent component, ComponentInit args)
{
if (component.Enabled)
EnsureComp(uid).Range = component.ListenRange;
else
RemCompDeferred(uid);
}
private void OnSpeakerInit(EntityUid uid, RadioSpeakerComponent component, ComponentInit args)
{
if (component.Enabled)
EnsureComp(uid).Channels.UnionWith(component.Channels);
else
RemCompDeferred(uid);
}
#endregion
#region Toggling
private void OnActivateMicrophone(EntityUid uid, RadioMicrophoneComponent component, ActivateInWorldEvent args)
{
ToggleRadioMicrophone(uid, args.User, args.Handled, component);
args.Handled = true;
}
private void OnActivateSpeaker(EntityUid uid, RadioSpeakerComponent component, ActivateInWorldEvent args)
{
ToggleRadioSpeaker(uid, args.User, args.Handled, component);
args.Handled = true;
}
public void ToggleRadioMicrophone(EntityUid uid, EntityUid user, bool quiet = false, RadioMicrophoneComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.Enabled = !component.Enabled;
if (!quiet)
{
var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
_popup.PopupEntity(message, user, Filter.Entities(user));
}
if (component.Enabled)
EnsureComp(uid).Range = component.ListenRange;
else
RemCompDeferred(uid);
}
public void ToggleRadioSpeaker(EntityUid uid, EntityUid user, bool quiet = false, RadioSpeakerComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
component.Enabled = !component.Enabled;
if (!quiet)
{
var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
_popup.PopupEntity(message, user, Filter.Entities(user));
}
if (component.Enabled)
EnsureComp(uid).Channels.UnionWith(component.Channels);
else
RemCompDeferred(uid);
}
#endregion
private void OnExamine(EntityUid uid, RadioMicrophoneComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
var freq = _protoMan.Index(component.BroadcastChannel).Frequency;
args.PushMarkup(Loc.GetString("handheld-radio-component-on-examine", ("frequency", freq)));
}
private void OnListen(EntityUid uid, RadioMicrophoneComponent component, ListenEvent args)
{
if (HasComp(args.Source))
return; // no feedback loops please.
if (_recentlySent.Add((args.Message, args.Source)))
_radio.SendRadioMessage(args.Source, args.Message, _protoMan.Index(component.BroadcastChannel));
}
private void OnReceiveRadio(EntityUid uid, RadioSpeakerComponent component, RadioReceiveEvent args)
{
var nameEv = new TransformSpeakerNameEvent(args.Source, Name(args.Source));
RaiseLocalEvent(args.Source, nameEv);
var name = Loc.GetString("speech-name-relay", ("speaker", Name(uid)),
("originalName", nameEv.Name));
var hideGlobalGhostChat = true; // log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Speak, false, nameOverride: name, hideGlobalGhostChat:hideGlobalGhostChat);
}
}