using Content.Server.Radio.EntitySystems;
using Content.Shared.Radio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Radio.Components;
///
/// Listens for local chat messages and relays them to some radio frequency
///
[RegisterComponent]
[Access(typeof(RadioDeviceSystem))]
public sealed class RadioMicrophoneComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("broadcastChannel", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string BroadcastChannel = "Common";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("listenRange")]
public int ListenRange = 4;
[DataField("enabled")]
public bool Enabled = false;
}