#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.Research;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Research
{
public class SharedLatheComponent : Component
{
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
public override string Name => "Lathe";
public override uint? NetID => ContentNetIDs.LATHE;
public bool CanProduce(LatheRecipePrototype recipe, int quantity = 1)
{
if (!Owner.TryGetComponent(out SharedMaterialStorageComponent? storage)
|| !Owner.TryGetComponent(out SharedLatheDatabaseComponent? database)) return false;
if (!database.Contains(recipe)) return false;
foreach (var (material, amount) in recipe.RequiredMaterials)
{
if (storage[material] <= (amount * quantity)) return false;
}
return true;
}
public bool CanProduce(string ID, int quantity = 1)
{
return PrototypeManager.TryIndex(ID, out LatheRecipePrototype? recipe) && CanProduce(recipe, quantity);
}
///
/// Sent to the server to sync material storage and the recipe queue.
///
[Serializable, NetSerializable]
public class LatheSyncRequestMessage : BoundUserInterfaceMessage
{
public LatheSyncRequestMessage()
{
}
}
///
/// Sent to the server to sync the lathe's technology database with the research server.
///
[Serializable, NetSerializable]
public class LatheServerSyncMessage : BoundUserInterfaceMessage
{
public LatheServerSyncMessage()
{
}
}
///
/// Sent to the server to open the ResearchClient UI.
///
[Serializable, NetSerializable]
public class LatheServerSelectionMessage : BoundUserInterfaceMessage
{
public LatheServerSelectionMessage()
{
}
}
///
/// Sent to the client when the lathe is producing a recipe.
///
[Serializable, NetSerializable]
public class LatheProducingRecipeMessage : BoundUserInterfaceMessage
{
public readonly string ID;
public LatheProducingRecipeMessage(string id)
{
ID = id;
}
}
///
/// Sent to the client when the lathe stopped/finished producing a recipe.
///
[Serializable, NetSerializable]
public class LatheStoppedProducingRecipeMessage : BoundUserInterfaceMessage
{
public LatheStoppedProducingRecipeMessage()
{
}
}
///
/// Sent to the client to let it know about the recipe queue.
///
[Serializable, NetSerializable]
public class LatheFullQueueMessage : BoundUserInterfaceMessage
{
public readonly Queue Recipes;
public LatheFullQueueMessage(Queue recipes)
{
Recipes = recipes;
}
}
///
/// Sent to the server when a client queues a new recipe.
///
[Serializable, NetSerializable]
public class LatheQueueRecipeMessage : BoundUserInterfaceMessage
{
public readonly string ID;
public readonly int Quantity;
public LatheQueueRecipeMessage(string id, int quantity)
{
ID = id;
Quantity = quantity;
}
}
[NetSerializable, Serializable]
public enum LatheUiKey
{
Key,
}
}
}