#nullable enable using Robust.Shared.Serialization; using System; namespace Content.Shared.GameObjects.Components.Power.ApcNetComponents.PowerReceiverUsers { [Serializable, NetSerializable] public enum PoweredLightVisuals : byte { BulbState, BulbColor, Blinking } [Serializable, NetSerializable] public enum PoweredLightState : byte { Empty, On, Off, Broken, Burned } public enum PoweredLightLayers : byte { Base } }