#nullable enable using System; using Content.Shared.Eui; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Observer.GhostRoles { [Serializable, NetSerializable] public class MakeGhostRoleEuiState : EuiStateBase { public MakeGhostRoleEuiState(EntityUid entityUid) { EntityUid = entityUid; } public EntityUid EntityUid { get; } } }