#nullable enable using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Shared.GameObjects.Components.Body.Part.Property { /// /// Defines the speed at which a can move. /// [RegisterComponent] public class LegComponent : BodyPartPropertyComponent { public override string Name => "Leg"; /// /// Speed in tiles per second. /// [DataField("speed")] public float Speed { get; set; } = 2.6f; } }