#nullable enable using Content.Shared.Chemistry; using Robust.Shared.GameObjects; namespace Content.Shared.GameObjects.Components.Body.Networks { public abstract class SharedBloodstreamComponent : Component { /// /// Attempts to transfer the provided solution to an internal solution. /// Only supports complete transfers. /// /// The solution to be transferred. /// Whether or not transfer was successful. public abstract bool TryTransferSolution(Solution solution); } }