#nullable enable
using Content.Shared.Actions;
namespace Content.Server.GameObjects.Components.Observer
{
///
/// Allow ghost to interact with object by boo action
///
public interface IGhostBooAffected
{
///
/// Invokes when ghost used boo action near entity.
/// Use it to blink lights or make something spooky.
///
/// Boo action details
/// Returns true if object was affected
bool AffectedByGhostBoo(InstantActionEventArgs args);
}
}