using Content.Server.Atmos; using Content.Server.Interfaces; using Robust.Shared.GameObjects; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Atmos { [RegisterComponent] public class GasMixtureHolderComponent : Component, IGasMixtureHolder { public override string Name => "GasMixtureHolder"; [ViewVariables] [DataField("air")] public GasMixture Air { get; set; } = new GasMixture(); } }