#nullable enable using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using Content.Server.GameTicking; using Content.Server.Interfaces.GameTicking; using Content.Server.Mobs; using Content.Shared.Preferences; using Content.Shared.Roles; using Robust.Server.Player; using Robust.Shared.GameObjects; using Robust.Shared.Map; using Robust.Shared.Timing; namespace Content.IntegrationTests { public class DummyGameTicker : GameTickerBase, IGameTicker { public GameRunLevel RunLevel { get; } = GameRunLevel.InRound; public MapId DefaultMap { get; } = MapId.Nullspace; public GridId DefaultGridId { get; } = GridId.Invalid; public event Action OnRunLevelChanged { add { } remove { } } public event Action OnRuleAdded { add{ } remove { } } public void Update(FrameEventArgs frameEventArgs) { } public void RestartRound() { } public void StartRound(bool force = false) { } public void EndRound(string roundEnd) { } public void Respawn(IPlayerSession targetPlayer) { } public bool OnGhostAttempt(Mind mind, bool canReturnGlobal) { return false; } public void MakeObserve(IPlayerSession player) { } public void MakeJoinGame(IPlayerSession player, string? jobId) { } public void ToggleReady(IPlayerSession player, bool ready) { } public void ToggleDisallowLateJoin(bool disallowLateJoin) { } public EntityCoordinates GetLateJoinSpawnPoint() => EntityCoordinates.Invalid; public EntityCoordinates GetJobSpawnPoint(string jobId) => EntityCoordinates.Invalid; public EntityCoordinates GetObserverSpawnPoint() => EntityCoordinates.Invalid; public void EquipStartingGear(IEntity entity, StartingGearPrototype startingGear, HumanoidCharacterProfile? profile) { } public T AddGameRule() where T : GameRule, new() { return new(); } public bool HasGameRule(string? type) { return false; } public bool HasGameRule(Type? type) { return false; } public void RemoveGameRule(GameRule rule) { } public IEnumerable ActiveGameRules { get; } = Array.Empty(); public bool TryGetPreset(string name, [NotNullWhen(true)] out Type? type) { type = default; return false; } public void SetStartPreset(Type type, bool force = false) { } public void SetStartPreset(string name, bool force = false) { } public bool DelayStart(TimeSpan time) { return true; } public bool PauseStart(bool pause = true) { return true; } public bool TogglePause() { return false; } public Dictionary GetAvailablePositions() { return new(); } } }