using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Log; namespace Content.Client.GameObjects.Components.Singularity { public class ContainmentFieldComponent : Component { public override string Name => "Containment Field"; private SpriteComponent? _spriteComponent; public override void Initialize() { base.Initialize(); if (!Owner.TryGetComponent(out _spriteComponent)) { Logger.Error("Containmentfieldcomponent created without spritecomponent"); } else { _spriteComponent.Directional = false; } } } }