using Content.Shared.GameObjects.Components.Pointing; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using DrawDepth = Content.Shared.GameObjects.DrawDepth; namespace Content.Client.GameObjects.Components.Pointing { [RegisterComponent] public class RoguePointingArrowComponent : SharedRoguePointingArrowComponent { protected override void Startup() { base.Startup(); if (Owner.TryGetComponent(out SpriteComponent? sprite)) { sprite.DrawDepth = (int) DrawDepth.Overlays; } } } }