using Content.Shared.GameObjects.Components; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components.Nutrition { [UsedImplicitly] public class BurnStateVisualizer : AppearanceVisualizer { [DataField("burntIcon")] private string _burntIcon = "burnt-icon"; [DataField("litIcon")] private string _litIcon = "lit-icon"; [DataField("unlitIcon")] private string _unlitIcon = "icon"; public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (component.TryGetData(SmokingVisuals.Smoking, out var smoking)) { SetState(component, smoking); } } private void SetState(AppearanceComponent component, SharedBurningStates burnState) { if (component.Owner.TryGetComponent(out var sprite)) { switch (burnState) { case SharedBurningStates.Lit: sprite.LayerSetState(0, _litIcon); break; case SharedBurningStates.Burnt: sprite.LayerSetState(0, _burntIcon); break; default: sprite.LayerSetState(0, _unlitIcon); break; } } } } }