using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent; namespace Content.Client.GameObjects.Components.MedicalScanner { [UsedImplicitly] public class MedicalScannerBoundUserInterface : BoundUserInterface { private MedicalScannerWindow? _window; public MedicalScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _window = new MedicalScannerWindow { Title = Owner.Owner.Name, }; _window.OnClose += Close; _window.ScanButton.OnPressed += _ => SendMessage(new UiButtonPressedMessage(UiButton.ScanDNA)); _window.OpenCentered(); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); _window?.Populate((MedicalScannerBoundUserInterfaceState) state); } protected override void Dispose(bool disposing) { base.Dispose(disposing); if (!disposing) return; _window?.Dispose(); } } }